Wednesday, February 24, 2010

formspring.me

Have you ever considered illustrating one of Sappho's poems?

Yes. A great many of those are upcoming, in House of the Muses #7-#9. Aphrodite will be back, in context with Sappho's "Immortal Aphrodite" poem, the "Immortal Lovers" Poem and even the mysterious poem that is the last surviving piece of Dika's work, kept safe by Sappho herself.

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formspring.me

The eye's of your characters look creepy, have you tried to make them more alive?

Not sure what you mean by that one. You'll have to give me some examples.
Sure, I make them look alive. They squint, they glare, they fly open wide in surprise at appropriate moments. The eyes have sparkle in them. I've seen so many other 3D comic series where even the characters themselves were emotionless and posed.
In House of the Muses 1 I did have issues with some of the Mat files for the eyes because they rendered in flat, odd colors. These days I use more realistic mats for better results.

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formspring.me

Do you think of yourself primarily as a writer or illustrator (or maybe as simply a storyteller)?

When you pull out an old manuscript that you'd just about given up on, and immerse yourself in a 3D program, get that Eureka! moment and spend the next three years writing, rewriting, creating a new world at your fingertips and watching characters you know and love take 3D form, that kind of description seems to pale.
When I was writing, taking Advanced Novel Writing courses, I was doing to a degree very well, but couldn't get some stories to click. When I was illustrating, I never thought I was all that great at it, tho my friends thought I was.
Meshing it all together gave me wings as a storyteller. I've penciled some pages for House of the Muses 3, and plan to do a better job of that in #6.
Yep, I guess I'm a storyteller. These stories have been in me for awhile, and I have enough to keep me telling stories for a long, long time.

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formspring.me

Did you attend art school or are you self taught?

Both. I started doodling at a very early age, and got lots of attention at Drakesboro school both for my drawing and ability to read at beyond high school level.
My art teacher from grade school to high school was Mrs. Wells, who encouraged me to reach farther.
I studied toward a degree in Fine Art and History at Western Kentucky University from 1984-1987, and achieved an Associate Degree Cum Laude in 2006 at Sullivan University/Louisville Technical Institute for Computer Graphic Design. I klepped out of a load of classes at Louisville Tech due to ability and job experience: I am the only student there to ever complete a 2 year degree in 1 year, three months.

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formspring.me

What software/hardware do you use to create your comic and how long does it usually take to put together a page?

I work primarily in DAZ3D Studio to set up my scenes. I'll poke around in setting up a scene for about two or three hours and then render it, which takes a few minutes to an hour depending on how complex the lighting is.
I lay out my pages as I go in Adobe Illustrator, add my little eps word balloons and copy, save and export the page as a TIF. I can do 1-3 pages a day depending on how complex the scenes are and what other little interruptions await me thru the day.
http://houseofthemuses.com/graphicnovel/comics-archive/2010-01-17-Page_51.jpg

Ask me anything

formspring.me

What software/hardware do you use to create your comic and how long does it usually take to put together a page?

I work primarily in DAZ3D Studio to set up my scenes. I'll poke around in setting up a scene for about two or three hours and then render it, which takes a few minutes to an hour depending on how complex the lighting is.
I lay out my pages as I go in Adobe Illustrator, add my little eps word balloons and copy, save and export the page as a TIF. I can do 1-3 pages a day depending on how complex the scenes are and what other little interruptions await me thru the day.
[img]http://houseofthemuses.com/graphicnovel/comics-archive/2010-02-08-The_Ruse.jpg[/img]

Ask me anything

Tuesday, February 16, 2010

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